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Nashoba reviews The Lord of the Rings: Conquest (X360)

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Nashoba said...

Truly, there are many things about this game that are distinctly NOT LOTR: Warriors with flaming swords, wizards everywhere throwing lightning, archers with magic arrows, scouts with the ability to disappear from sight. When i played through the evil campaign, I literally back stabbed every single hero. Aragorn, Gandalf, Elrond, all fell to the blade of a lowly orc scout. That aside, i do very much like the animations, they look very realistic to me. its not often in a game when i remark to myself, "wow, he actually looks cool when he's running." One thing that I would have LOVED to have seen would be the ability to choose your skin in online pvp. as it is your skin is determined by your map, and sadly the haradrim (my favorite) are limited to one lousy map. If your already going to screw the lore over with the aforementioned wizards and flaming swords, WHY NOT let me play as a Haradrim in the Shire? I can tell you the chances of seeing that are a hell of a lot higher then seeing Sauron, the enemy of the Free Peoples, get picked up by an eagle and dropped to his gravity-induced death.

Game Traits applied to The Lord of the Rings: Conquest (X360) by Nashoba

  • The Setting:
    Middle Earth
  • Playing As:
    footsoldier, Evil Men, mage
  • Playing Against:
    The Free Peoples of Middle Earth
  • How it's Played:
    Team PvP
  • General Tone:
     
The Lord of the Rings: Conquest

The Lord of the Rings: Conquest (X360)

Genre/Style: Action/Third-person 3D Action
Release Date: 13/JAN/09
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